March 02 2008
6 Cup Beer Pong Rules
- Basics: Win the game by eliminating all your opponents’ cups. Cups are eliminated by shooting a ping pong ball into the cup.
- Setup: Place 6 cups inside each triangle and fill with liquid to the first line at the bottom of the cup. 2 ping-pong balls shot per team (one per teammate)
- First Shooter: The visiting team shoots first. If the Home/Visitor is not clear, flip a coin.
- Side Choice: The home team gets side choice.
- Bouncing: A ping-pong ball can be bounced or thrown into the defending team’s cup, if the ball is bounced off the table and goes into the cup, another cup is eliminated as well. The defending team chooses the extra cup to remove. Bounces off cups, people or objects besides the table that did not intentionally interfere with the ball do not count as a bounce.
- Defending: Once the ping-pong ball bounces off any object besides the cup the defending team may swat or block the ping-pong ball from going in. If a ping-pong ball is swatted or blocked without prior bouncing then the defending team is penalized 1 cup. However, if you knock over a cup at any time, the cup is eliminated. No blowing or fingering allowed. Blocking the view of the cups or tapping the table at any time is prohibitted.
- Leaning: Leaning is allowed as long as both feet are on the ground behind the table and no part of your body touches the table.
- Successful Shots: Successful beer pong ball shots should be left in the cup until the round is over.
- Slo Ball Placement: This is where the defending team moves the beer pong ball of a successful shot to the back of the cup so the next shot bounces off the ball and out of the cup. This is not allowed. Any beer pong balls touched inside of a cup can be removed at the request of the shooting team.
- Comebacks: If the shooting team makes both beer pong balls in two seperate cups then both cups are eliminated and the team gets to shoot again.
- The Bomb: If the shooting team makes both shots in the same cup, then a total of 3 cups are eliminated.
- Re-Rack: Cups may be re-racked when there are 4, 3, 2, and 1 cups left. Re-racks are at the bottom of the triangle. You can not re-rack in the middle of a turn, comebacks don't count as a new turn. Re-racks only can occur on exactly 6 and 3 cups. Example: if you have 7 cups and clear 2 cups in 1 turn you can not re-rack at 5 cups.
- Sliders: Any cup that has slid or is tilted out of formation can be fixed at the request of the shooting team.
- Last Cup: When down to one cup and the shooting team clears their cup the defending team gets rebuttal shots. In a situation where there are 2 or 3 cups left on the table and the shooting team makes both shots eliminating all cups, NO REBUTTAL shots are offered.
- The Rebuttal: Rebuttal shots are only offered for the defending team if they have 3 or less cups remaining. The rebutting team gets as many shots as they have cups left on the table and they must clear all the cups for a push. Regular rules apply. Bounces and bombs count.
- Overtime: Two rounds of overtime are played with rebuttals, the 3rd round will move to sudden death, NO REBUTTALS. In overtime the table is reset to a 3 cup vs. 3 cup play-off. Home team shoots first in overtime 1, away team shoots first in overtime 2. Sudden death is 1 shot vs. 1 shot until someone makes it.
- Scheduling: Any scheduling conflicts will be settled at agreed upon time and table. Sorry entering over 200 games could lead to a typo.
- Venue: All house conduct, dress code, and drinking rules are enforced and may vary for each venue. Any team member asked to leave the venue will cause the team to forfeit all games for the day. No refunds will be given.
- Fighting: Any physical confrontations will result in forfeit of game and ejection from league or tournament as well as all future events. No refunds.
- Drinking: Drinking of alcoholic beverages is optional! Please drink responsibly.










